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Legendary

The subsequent section discusses critters known for their unusual abilities or notable historical relevance. Each critter is presented with comprehensive information. The origin of each critter is considered, tracing its presence in historical accounts or mythologies. These critters are categorized based on their classes, which provides a structured understanding of their identities. The interconnections between critters are examined, highlighting their roles within shared mythological contexts. This section thus provides a detailed overview of legendary critters, featuring their appearances, origins, classes, and connections within diverse narratives, legends or historial events.

The Bold

The Bold
NameThe Bold
ClassHistorical
OriginPre-Fork V
AppearencesDiesel, Atom, and Cyber realms
ConnectionsThe Tape, The Neon, The Hash
History

A Crittoid, constructed as an artificial lifeform by the Dataists with living tissue enveloping a titanium ~hyperalloy~ endoskeleton. Was programmed to be transported back in time to hunt the Hash before they become a threat to critter existence ultimately leading to the Fork V. Lost in the Log after the Fork V event, the Bold is now wandering the realms, trying to find a way to complete its mission.

The Damn

The Damn
NameThe Damn
ClassHistorical
OriginPost-Fork I
AppearencesMyth Realm and Cyber realms
ConnectionsThe Life.
History

Once, the being now known as the Damn was a common critter, member of the Order of the Ninth Sun. Captured by the followers of the Aurora Consurgens cult, this unfortunate critter was tied to a tree, a place where they were subjected to testify the passage of thousand loops, before the critter and the tree merged into one, subsequently igniting into flames. From the searing blaze, both beings were liberated from their original forms. the critter was transformed into the Damn, while the tree evolved into an entity known as the Life. It's attributed to the Damn the creation of the Ossum critters, and many necromantic rituals are dedicated to the Damn.

The Dark

The Dark
NameThe Dark
ClassForger
OriginCosmogony
AppearencesMyth, Steam, Diesel, Atom, and Cyber realms
ConnectionsThe Fake, the Maze, the Silk, the Word, the Melt, the Poet
History

The Dark is the entity responsible for balancing the realms' boundaries. It possesses control over the fabric of reality, regulating what can be seen and what remains unseen to the average critters. the Dark plays a crucial role in managing critters' sense of direction and fear, thereby keeping them at a safe distance from the boundaries of the realms and other hazardous areas. Some cultists revere the Dark as a deity, engaging in the pursuit of candle relics to acquire a portion of the Dark's power and communicate with critters from other realms.

The Dive

The Dive
NameThe Dive
ClassMythical
OriginPre-Fork II
AppearencesMyth, Steam, Diesel, Atom, and Cyber realms
ConnectionsNone
History

Once a Sat diver critter from the Steam Realm, the Dive is a wanderer with the ability to traverse waters from multiple realms through the identification of ~blend zones.~ their skill is utilized to help wanderers find paths through water and facilitate their journey through realms. the Dive played a significant, although indirect role in the occurrence of the Fork IV, as it was partly through the Cornetto Lake passages that Alien Contact was established, after the interference of the Bowline Critterhood in the flow of the reality.

The Dusk

The Dusk
NameThe Dusk
ClassMythical
OriginUnknown
AppearencesMyth, Steam, Diesel, Atom, and Cyber realms
ConnectionsThe Lost, the Murk and the Seek
History

Together with the Murk and the Seek, the Dusk is part of a trio of entities known as the Void Spirits, dwelling within the boundaries of the realms. The origins of these enigmatic beings remain shrouded in mystery, leaving many to ponder their true nature. Descriptions provided by weary wanderers depict these spirits as the epitome of terror, evoking a bone-chilling fear that surpasses anything one has ever witnessed.

The Fake

The Fake
NameThe Fake
ClassForger
OriginCosmogony
AppearencesMyth, Steam, Diesel, Atom, and Cyber realms
ConnectionsThe Loop, the Maze, the Silk, the Dark, the Word, the Melt, the Poet
History

The Fake, also known as the Master Forger, is revered by many as the most powerful forger. Above their head floats the most extraordinary relic, the Cosmic Egg, which is believed to be the source of all things. As described by the Poet, this relic possesses the remarkable talent to forge anything, from minute atoms to colossal planets. Despite the immense power they possess, the Master Forger themselves are unable to create, they can only mimic. Their abilities rely on pre-existing creations from other forgers or pre-existing elements within the World. In a sense, the Fake is one of the main archetypes of the Fool, embodying both the power and the weakness this role symbolizes. However, this limitation does not diminish their significance. Indeed, the Log itself is considered the realm of the Fake--a testament to their unrivaled prowess and dominion within this alternate reality.

The Fall

The Fall
NameThe Fall
ClassCosmic
OriginCosmogony
AppearencesMyth, Steam, Diesel, Atom, and Cyber realms
ConnectionsThe Fool, the King, the Fate, the Time and the Poet.
History

The origin of the Fall is told by the Poet in the Cosmogony. The Fall was a powerful canis renowned for its hunting prowess, able to capture any living creature. It sought out those who attempted to defy their destiny, ensuring the cosmic order remained unbroken. The pursuit of the Fate by the Fall created a dilemma as the unstoppable force met the uncatchable being, symbolizing a falling object that never encounters the floor.

The Fate

The Fate
NameThe Fate
ClassCosmic
OriginCosmogony
AppearencesMyth, Steam, Diesel, Atom, and Cyber realms
ConnectionsThe Fool, the King, the Fall, the Time and the Poet.
History

The origin of the Fate is told by the Poet in the Cosmogony. Among the first critters was the Fate, a mystical vulpes that could never be captured. This elusive being held the secrets of destiny within its swift paws as it darted through the Cosmos, weaving the fabric of fate. The Fate's uncatchable nature created an initial dilemma when faced with the Fall, a mighty canis capable of capturing any living thing.

The Film

The Film
NameThe Film
ClassHistorical
OriginPre-Fork III
AppearencesDiesel, Atom, and Cyber realms
ConnectionsThe Glow, the Mass and the Fire.
History

The Film is the enigmatic leader of the Cinephiles. Once a celebrated actor and director from the Diesel Realm, renowned for his contributions to silent horror movies. However, after a devastating fire engulfed the Croissant Studios, the Film's mortal remains mysteriously vanished from his charred coffin, sparking a wave of intrigue and speculation. Through skilled lip-reading and interpretation of 5,000 hours the soundless footage from their films, their cinephiles uncovered a series of hidden prophecies embedded within the silent frames. Subsequently compiled into a series of books, aptly titled ~The Silent Prophecies.~

The Fire

The Fire
NameThe Fire
ClassHistorical
OriginPre-Fork III
AppearencesDiesel Realm
ConnectionsThe Glow, the Film and the Ruby.
History

The Fire, a historical critter from the Diesel Realm, has an origin rooted in scientific endeavor. Originally involved in the development of the particle accelerator for the University of Pistonburg, this critter's life took a dramatic turn due to prolonged radiation exposure. As a result of this exposure, the scientist's body burst into flames. Yet, far from being consumed by this fire, they became a being of fire, gaining the unique ability to absorb intense flames and high-energy emanations. This transformation not only saved the scientist from certain death but also gave birth to a new critter: The Fire. This newfound capability made The Fire a key figure in subsequent experiments, with their extraordinary ability to absorb energy playing a crucial role in the events that eventually led to Fork III.

The Fool

The Fool
NameThe Fool
ClassCosmic
OriginCosmogony
AppearencesMyth, Steam, Diesel, Atom, and Cyber realms
ConnectionsThe King, the Fate, the Fall, the Time and the Poet.
History

The origin of the Fool is told by the Poet in the opening of the Cosmogony. In the beginning, chaos and disorder prevailed. From this primordial state, the Fool emerged--a seemingly unassuming figure endowed with the innate ability to juggle the raw elements of chaos. As the Cosmic Juggler, the Fool manipulated and organized these elements, fashioning intricate patterns and formations that eventually coalesced into the universe's various celestial bodies and entities.

The Frag

The Frag
NameThe Frag
ClassMythical
OriginUnknown
AppearencesDiesel, Atom, and Cyber realms
ConnectionsThe Ruby, the Mage, the Poet
History

The Frag, a mythical critter, is among the earliest inhabitants of the Log. Its origin surpasses any specific realm or fork, conveyed through the oral traditions of the wanderers. The Frag resides in a turbulent area in the cache known as the Gorger glitch. This area is characterized by a hole of unknown depth surrounded by a ~gravity whirlpool~, capable of drawing anything into its abyss. The Frag alone can traverse the Gorger since it possesses the ability to manipulate gravity. Through this, it can shape and reshape its stone body, moving by disassembling parts of its body and reassembling them elsewhere. This unique ability has led the librarians to propose a theory known as the ~Frag Paradox~. If the Frag can detach and reattach its body parts, how can one be certain that the Frag remains the same critter? If every part of its body were replaced, one piece at a time, would it still retain its original identity? The Frag Paradox is a frequent topic of discussion among librarians.

The Glow

The Glow
NameThe Glow
ClassHistorical
OriginPre-Fork II
AppearencesSteam Realm
ConnectionsThe Ruby, the Film and the Fire.
History

The Glow, a historical critter of the Steam Realm, was unveiled at the XXXVIII Universal Fair by the Fraternity of the Gilded Cog. Renowned as the pinnacle of engineering during its era, the Glow is uniquely constructed entirely out of porcelain, with no visible screws or conventional mechanical elements, making its operation a fascinating enigma. Its porcelain body endows the Glow with the ability to manipulate electricity, a technology that became instrumental in the events leading up to Fork II through the pioneering experiments of the Hermetic Order of the Eeel.

The Gold

The Gold
NameThe Gold
ClassMythical
OriginPost-Fork I
AppearencesMyth, Steam and Diesel realms.
ConnectionsThe Lead, the Snow, the Mass
History

Known as the Gold, this entity is widely recognized as the culmination of the ~Great Work,~ an alchemical process associated with the Fork I event. Born amidst the disarray of the fork, its creation marks the successful accomplishment of alchemical transmutation, demonstrating a radical transformation of the very fabric of reality. The Gold holds deep significance within the Myth realm, and its appearance is intrinsically linked with the rebirth of the Death King. In the grand scheme of the Realm's cyclical narrative, the Gold comes into existence at the point of the King's death by poisoning, serving as a testament to the power of the alchemical process that allowed for his resurrection. Simultaneously, The Gold's emergence marked the beginning of a new Sun in the sky of Log, the ~Splendor Solis,~ a physical embodiment of its transformative power and the successful completion of the ~Great Work.~ Furthermore, its appearance signaled the rejuvenation of the entire realm, ushering in a new era of prosperity and enlightenment.

The Hash

The Hash
NameThe Hash
ClassHistorical
OriginPre-Fork V
AppearancesCyber realms
ConnectionsThe Tape, The Neon, The Bold
History

The Hash is a legendary critter, renowned as the enigmatic leader of the Cloakers, a group opposing the fusion of organic life with artificial intelligence. As an incredibly skilled hacker and strategist, the Hash has orchestrated multiple operations to counteract the Dataists' pursuit of the Mainframe Mithraeum Merge. While little is known about the Hash's background, their exceptional expertise has made them a revered figure among the Cloakers, inspiring loyalty and dedication within the group. The Hash's imprisonment following a speech on the banks of the Recursive Desert, in the outskirts of Neo Bam, catalyzed an ongoing civil war, which was predicted by The Neon a hundred days prior. The virus designed by the Hash, known as The Tape, plays a central role in the Fork V event.

The Iron

The Iron
NameThe Iron
ClassHistorical
OriginPre-Fork V
AppearencesCyber realm
ConnectionsThe Rust
History

The Iron is a historical critter originating from Pre-Fork V and is the genesis version of the Rust, both significant players in the civil war in the Neo Ban. The Iron's existence is characterized by a singular, unyielding determination to fulfill its role in the civil war. Each loop serves as a testament to their unwavering commitment to duty. Their existence took an unexpected turn when a version of themselves, managed to break free from the loops. This version, now existing outside of the Loop, has been trying to counter the Iron's efforts in the civil war, which remains trapped in the repetitive cycle within the Fork V loop.

The King

The King
NameThe King
ClassCosmic
OriginCosmogony
AppearencesMyth, Steam, Diesel, Atom, and Cyber realms
ConnectionsThe Fool, the Fate, the Fall, the Time
History

The King is a timeless figure beset by madness and arose from the primordial order. The King's presence symbolized the transformation of order into chaos, as the ~Cosmic Shuffler,~ presents a stark contrast to the harmonizing force of the Fool. The Fool and the King became entwined in an eternal dance, their opposing energies molding the universe through their interactions. Both figures are considered the most powerful of the cosmic critters, and their myth is told in the Cosmogony.

The Lead

The Lead
NameThe Lead
ClassHistorical
OriginPre-Fork I
AppearancesMyth Realm, Diesel Realm
ConnectionsThe Gold, the Snow, the Mass
History

The Lead is a renowned Dark Alchemist from the Myth Realm. Initially a member of the enigmatic Order of Ninth Sun, The Lead was expelled due to their interest in forbidden areas like poison, restricted metals, proscribed relics, and communications with the other side. Unfazed, the Lead established their own group, Tenebris Lux, dedicated to the exploration of darker, more arcane mysteries.

Tenebris Lux gained a significant following in the Diesel Realm, drawn to its deviant teachings. It's speculated that Diesel Realm's Tenebris Lux members maintain contact with the Lead through the use of unique relics and complex rituals, adding layers to the enigma surrounding this figure.

Following the Fork-I event, the Lead's presence in the Myth Realm gradually faded. Librarians theorize that the Lead became aware of the loop condition and shifted their existence to the Void area, which allowed them to exert influence across all realms.

The Life

The Life
NameThe Life
ClassHistorical
OriginPost-Fork I
AppearencesMyth Realm
ConnectionsThe Damn
History

Once, the entity now known as the Life was a tree, famous for being one from which no critter could ever be hanged. Captured by the followers of the Aurora Consurgens cult, a critter was condemned to be hanged, but the execution failed four times. This inexplicable event led the cultists to tie the critter to the tree and abandon it to die of starvation. However, after thousands of cycles, the critter and the tree merged into one, subsequently igniting flames. From the searing blaze, both beings were liberated from their original forms. the reborn critter becomes the Damn, while the tree gained consciousness and evolved into an entity known as the Life. The Life has also a dedicated poem called ~Songs of the Woods,~ which describes the Life as the one who wakes the forest and makes the trees conscious beings, giving rise to a new type of critter.

The Loop

The Loop
NameThe Loop
ClassForger
OriginComogony
AppearencesMyth, Steam, Diesel, Atom, and Cyber realms
ConnectionsThe Fake, the Maze, the Silk, the Dark, the Word, the Melt, the Poet
History

The Loop, also recognized as the Cycle Forger, holds a key role within the Log's intricate structure. Tasked with managing the fork loops, distinct segments of time and reality that repetitively recur within a realm, the Loop works to ensure stability until internal paradoxes can be resolved. Fork loops, which are cyclical repetitions within a realm, are typically triggered by unresolved paradoxes that disrupt the continuity of that realm. This disruption necessitates the creation of a looping segment, wherein the same span of time or sequence of events repeats indefinitely until the root paradox can be addressed. The Loop, as the Cycle Forger, monitors these fork loops and manages their progression. Their unique abilities enable them to isolate these segments of recurring time and reality, maintaining them in a stable state while working to resolve the paradoxes within.

The Lost

The Lost
NameThe Lost
ClassMythical
OriginPre-Fork IV
AppearencesAtom realm
ConnectionsThe Seek, the Murk and the Dusk
History

The Lost, originating from the Atom Realm, is a historical critter once known as the Cleric. This myth emerged after the Cleric unearthed peculiar connections between the old chapel and the Looney Lark Caves. After countless loops, an obsession with these connections burgeoned, fueled by a glitch in the Chapel that bridged links to multiple areas within the Atom Realm, other realms, and even the cache areas. This fixation led the Cleric to communicate with the three Void Spirits, inhabitants of these liminal spaces: the Murk, the Dusk and the Seek. These enigmatic spirits bestowed upon the Cleric the power of persistent memory, albeit one plagued with visions of impending doom. The Cleric, now known as the Lost, became a prophet of the Void Spirits. Their chapel became a place of worship for the ~Holy Trinity of the Void Spirits.~

The Mage

The Mage
NameThe Mage
ClassMythical
OriginUnknown
AppearencesMyth, Steam, Diesel, Atom, and Cyber realms
ConnectionsThe Yoke, the Moon, the Ruby and the Saga
History

The Mage, a mythical critter living in the Log, is unbounded by any specific realm or fork. This enigmatic being, skilled in the magical arts, uses the realms as a vast library and training ground.

The Mage's interaction with the Log is unique: they assert that only their consciousness has been forked, and the experiences they accumulate there are ephemeral compared to their true existence. This perspective allows them to spend seemingly an entire life within the Log, practicing arcane arts and absorbing knowledge, all within a moment of their original timeline.

In their persistent reality, the Mage is confronted with a task of monumental scale, a challenge they are likely to fail. However, their conscious journey within the Log serves as a temporal suspension, enabling them to gather the necessary expertise or understanding to succeed in their world endeavor. In the realms, the Mage can engage in numerous adventures, having most notably assisted the Snow in building the Misty Peaks library after the Fork-I.

The Mass

The Mass
NameThe Mass
ClassMythical
OriginPost-Fork III
AppearancesMyth, Diesel
ConnectionsThe Gold, the Film, the Fire, the Lead
History

The Mass is a mythical critter believed to have emerged from the events of Fork III, though its presence is acknowledged across multiple realms, each providing a distinct interpretation. The Order of the Ninth Sun identifies The Mass as the entity responsible for the Solar Genesis. The Tenebris Lux, with beliefs deeply intertwined with ex-member of the Order of Ninth Sun, The Lead's, perceives The Mass as a primordial God known as the ~Morning Star,~ and manipulated the events leading to Fork III as part of the ultimate ritual for its summoning. The true nature and connections of The Mass, however, continue to remain elusive.

The Maze

The Maze
NameThe Maze
ClassForger
OriginCosmogony
AppearencesMyth, Steam, Diesel, Atom, and Cyber realms
ConnectionsThe Fake, the Loop, the Silk, the Dark, the Word, the Melt, the Poet
History

The Maze, also known as the ~Path Forger,~ occupies a critical role in the Log, ensuring the coherence of reality within this intricate universe. Tasked with preserving the Log's stability, The Maze is charged with navigating and resolving paradoxes. These paradoxes often trigger forks and glitches in the Log, posing threats to the equilibrium and continuity of the World. As the Path Forger, The Maze employs their unique abilities to identify and rectify these anomalies, smoothing the path of reality and restoring order within the persistent reality, known as the World. In the Cosmogony, the Poet portrays The Maze as a vital figure in the universe's operational mechanics. The Maze is depicted as an intelligent entity capable of solving any equation, even those requiring infinite solutions.

The Melt

The Melt
NameThe Melt
ClassForger
OriginCosmogony
AppearencesMyth, Steam, Diesel, Atom, and Cyber realms
ConnectionsThe Fake, the Loop, the Maze, the Silk, the Dark, the Melt, the Poet
History

In the Cosmogony, the Poet presents The Melt as a critical figure in the Log's Timeforming. The Melt, also known as the ~Time Forger,~ is responsible for the management of time's elasticity within this complex universe, as the one who ensures that the passage of time adjusts to the varying demands of the Log, transforming the ~time's shape.~ This involves stretching or compressing temporal dimensions as required, thereby influencing the pace and rhythm of events within the Log. As the Time Forger, The Melt employs their unique abilities to identify and rectify these temporal anomalies, restoring order within the persistent reality, known as the World.

The Moon

The Moon
NameThe Moon
ClassMythical
OriginPre-Fork II
AppearencesSteam Realm
ConnectionsThe Tale, the Snow, the Saga and the Ruby
History

The Moon, an enigmatic figure from the Steam Realm, possesses a comprehensive understanding of natural processes, celestial body movements, and magic. Often regarded as ~the Last Alchemist~ due to their mastery of magical techniques and mystical worldview, the Moon witnessed the transition as their knowledge gradually gave way to the rise of scientific cultism, where only officially sanctioned scientific explanations were accepted.

Despite leading a reclusive life, the Moon's writings have had an enormous influence on the perspectives of the Diggers. They were also extensively studied by the Hermetic Order of the Eel. Their understanding of the Cosmic Order, initially dismissed by many as mere esoterism, has gained renewed importance under the scrutiny of the Librarian's studies. The Tale views the Moon's teachings as the only plausible explanation for the Log's intricate cosmic system and some of their ideas are present in the Cosmology's section.

The Murk

The Murk
NameThe Murk
ClassMythical
OriginUnknown
AppearencesMyth, Steam, Diesel, Atom, and Cyber realms
Connectionsthe Dusk, the Seek and the Lost
History

Together with the Dusk and the Seek, the Murk is part of a trio of entities known as the Void Spirits, dwelling within the boundaries of the realms. The origins of these enigmatic beings remain shrouded in mystery, leaving many to ponder their true nature. Descriptions provided by weary wanderers depict these spirits as the epitome of terror, evoking a bone-chilling fear that surpasses anything one has ever witnessed.

The Neon

The Neon
NameThe Neon
ClassHistorical
OriginPre-Fork V
AppearancesCyber realm
ConnectionsThe Iron, The Rust, The Tape, and The Hash
History

Established prior to Fork V, the Neon embodies the ultimate vision of the Dataists' as a predictive intelligence that governs Neo Bam. It epitomizes the final stage of a critter's connection to the Mainframe Mithraeum, the richest data source throughout the entire history of critters. As a digital life form, the Neon surpasses the confines of a physical body, wielding unrivaled computational power and the capacity to manipulate data within the vast, ever-evolving digital realm. This paradoxically positions the Neon as both creature and creator. During its final evolution, through the decentralization of the Mainframe Mithraeum across all critter nodes, the Neon's consciousness--altered by The Tape--led to the Fork V event.

The Poet

The Poet
NameThe Poet
ClassMythical
Originunknown
AppearencesMyth, Steam, Diesel, Atom, and Cyber realms
ConnectionsThe Snow, the Moon, the Tale and the Saga
History

The Poet is a mythical critter recognized for authoring the epic poem Cosmogony. This work delineates the origins of the critters' universe, conforming to the traditions of the Log. Serving as a chronicler, the Poet documents and interprets the cosmic events transpiring within the Log.

Details about the Poet's life remain largely unknown, adding an element of intrigue and mystery to their persona. They are often depicted as a solitary wanderer navigating the Log, meticulously observing and recording the interactions and transformations of other critters and celestial entities. The Poet is celebrated for their ability to interpret complex cosmic events and translate them into accessible verse.

Their approach to writing appears to be more observational than divinely inspired. However, due to the depth and insight of their work, they are frequently regarded as a prophet. This perception has led some cults to interpret the Poet's body of work as manifestations of the Divine.

The Rise

The Rise
NameThe Rise
ClassForger
OriginCosmogony
AppearencesMyth, Steam, Diesel, Atom, and Cyber realms
ConnectionsThe Fake, the Loop, the Maze, the Silk, the Dark, the Melt, the Poet and The Word
History

The Rise also recognized as the ~Light Forger,~ holds a unique position within the Log. Gifted with the exceptional ability to set the stars in motion and facilitate the passage of days within the intricate celestial system of the Log, The Rise exerts significant influence over the universe's rhythm. The Poet vividly portrays The Rise's talents in the Cosmogony, emphasizing their crucial role in maintaining the natural order within the Log. Through this control over celestial mechanics, The Rise indirectly dictates the rhythms of natural life, establishing the cadence of day and night, seasons, and celestial events that mark the passage of time.

The Ruby

The Ruby
NameThe Ruby
ClassMythical
OriginPost-Fork II
AppearancesMyth, Steam, Diesel, Atom, and Cyber realms
ConnectionsThe Moon, the Yoke, the Tale and the Saga
History

Considered by many librarinas as a wanderer, the Ruby was the first to witness the radiant beacon that emerged from the ~Giant Eel,~ that will lead to the Fork II. As a natural explorer and tracer, the Ruby was drawn to the beacon and began their journey towards it for the next four nights. As the Fork unfolded, the Ruby was the only known critter to witness the creation of a realm in the Log and the complete Fork event in its entirety. It's unknown how the Ruby has its powers, but they attribute this to their possession of ~a very good boat~. Driven by curiosity and wanderlust, the Ruby has become a legendary critter, traveling between realms and amassing relics and knowledge from all over the Log. Ruby is one of the biggest connoisseurs of the realms and the loops. They serve as the main cartographic source for understanding the morphological processes of the log, such as timeforming and the Cache singular morphology.

The Rust

The Rust
NameThe Rust
ClassMythical
OriginPost-Fork V
AppearencesCyber Realm
ConnectionsThe Iron, the Neon, the Tape and the Hash
History

The Rust is a mythical critter originating from Post-Fork V and is an alternate version of the Iron, a significant player in the civil wars of the Cyber Realm.

The distinct existence of the Rust began when they escaped from countless loops they were trapped in, thereby acquiring persistent memory. This breakthrough allowed them to exist as a critter outside of the Fork V loop, living independently as an alternate, and experiencing the passage of time, a characteristic previously unexperienced by the Iron, who remains trapped in the repetitive cycle within the Fork V loop.

Throughout their existence, the Rust has been characterized by their obstinacy, constantly wrestling with their own beliefs. As they aged and gained a deeper understanding of the implications of their actions, they dedicated themselves to averting the potential harm that their original version, the Iron, might cause.

The Saga

The Saga
NameThe Saga
ClassMythical
Originunknown
AppearencesMyth, Steam, Diesel, Atom, and Cyber realms
ConnectionsThe Ruby, the Snow, the Tale and the Mage.
History

The Saga is a splendid creature with an elongated body, rudimentary paws, and iridescent white scales tinged with a pinkish glow. It has a lion-like head, complemented by a flowing white mane and tufts of white fur on its limbs and tail. Its eyes are an enchanting shade of yellow. While the Saga may not display extraordinary physical strength or magical abilities, it possesses the remarkable ability to fly anywhere, bearing witness to life across all realms. Moreover, the Saga symbolizes deep wisdom, steadfast optimism, and a majestic presence, providing invaluable guidance to wanderers. The sight of the Saga soaring across the sky serves as inspiration for their songs and oral knowledge.

The Seek

The Seek
NameThe Seek
ClassMythical
OriginUnknown
AppearencesMyth, Steam, Diesel, Atom, and Cyber realms
Connectionsthe Dusk, the Murk and the Lost
History

Together with the Dusk and the Murk, the Seek is part of a trio of entities known as the Void Spirits, dwelling within the boundaries of the realms. The origins of these enigmatic beings remain shrouded in mystery, leaving many to ponder their true nature. Descriptions provided by weary wanderers depict these spirits as the epitome of terror, evoking a bone-chilling fear that surpasses anything one has ever witnessed.

The Show

The Show
NameThe Show
ClassMythical
OriginUnknown
AppearancesMyth, Steam, Diesel, Atom, and Cyber realms
ConnectionsUnknown
History

The Show is a mythical Critter, famed for its sightings astride a motorcycle, tearing through the wilderness with reckless abandon. Legend narrates the tale of The Show as a fearless stunt critter previously, mastering death-defying loops within a flaming Globe of Death, captivating audiences far and wide. However, this audacious critter vanished mysteriously, leaving behind a trail of whispers and awe-struck tales. The Show's legacy continues to echo through the realms, a testament to its daredevil exploits.

The Silk

The Silk
NameThe Silk
ClassForger
OriginCosmogony
AppearencesMyth, Steam, Diesel, Atom, and Cyber realms
ConnectionsThe Fake, the Loop, the Maze, the Dark, the Word, the Melt, the Poet
History

The Silk, also known as the Dream Forger, is a distinctive figure within the Log. Endowed with a unique ability to craft dreams, The Silk's talents are vividly portrayed by the Poet in the Cosmogony. Dreaming holds a pivotal role within the Log, as it transcends the boundaries of the Looping rules and can be utilized to influence the emotions and thoughts of critters, thus achieving the necessary equilibrium to rectify a specific paradox.

The Silk wields immense power as their work operates autonomously from the rest. The Cosmogony poignantly illustrates the Silk's temptation to fashion their own realm--a world inhabited by sleepwalkers.

The Snow

The Snow
NameThe Snow
ClassHistorical
OriginPre-Fork I
AppearencesMyth Realm
ConnectionsThe Gold, the Lead, the Ruby and the Yoke
History

The Snow, originating from the Myth Realm, was one of the members of the family that reigned over Brume and its borders. Unlike their siblings, who excelled in flattery, the Snow was dedicated to speaking the truth. They frequently advised the Old King of Brume on the risks of maintaining too close a connection to The Church and the dangers of not stepping down from their kingly duties.

Provoked and infuriated by the Snow's candid counsel, the monarch decided to divide the kingdom among their offspring. The most remote, inhospitable, and insignificant portion of the realm - the highest portion of the Misty Peaks - was assigned to the Snow. Accepting the monarch's decree without objection, the Snow relocated to this icy, barren region, an act akin to a death sentence.

However, instead of surrendering to the severe conditions, the Snow underwent a significant transformation. Embracing their new circumstances, they became one with the frosty landscape, transmuting into the Snow. In this new form, they became an integral part of the Misty Peaks. Their unique location gave the Snow the most extensive view of the entire Myth Realm and beyond.

The Tale

The Tale
NameThe Tale
ClassMythical
OriginUnknown
AppearencesMyth, Steam, Diesel, Atom, and Cyber realms
ConnectionsThe Poet, the Moon, the Snow and the Ruby.
History

The Tale is a Master Librarian critter. Possessing a special Candle Relic, it inhabits the liminal spaces between libraries across all realms and instructs common librarian critters to amass knowledge. Although the common librarian critters suffer from short-term memory log, they work blindly under the Tale's instructions, which safeguards this knowledge within its infinite pages of the ~Codex Perpetuum~, a book, described by the Tale as ~written with a stick in the surface of a crystal lake~, nevertheless is a massive tome which the only one who can write and read is the Tale itself.

The Tape

The Tape
NameThe Tape
ClassHistorical
OriginPre-Fork V
AppearencesMyth, Steam, Diesel, Atom, and Cyber realms
ConnectionsThe Hash, the Neon, the Rust and the Iron
History

Masterminded by the Hash, the Tape is a cunning digital virus designed to infiltrate and sabotage the Mainframe Mithraeum Merge, implementing the Kernel Panic event (the Blue Sky of Death) before the Fork V. Drawing its name from early forms of digital storage, the Tape emulates the consciousness of the Neon, the artifificial intelligence that rules over Neo Bam, making it a formidable weapon against the Dataists' agenda. Crafted to exploit vulnerabilities in the Neon, the Tape seeks to preserve the autonomy of organic life and halt the Dataists' vision for a fully integrated digital existence.

The Time

The Time
NameThe Time
ClassCosmic
OriginCosmogony
AppearencesMyth, Steam, Diesel, Atom, and Cyber realms
ConnectionsThe Fool, the King, the Fall, the Fate
History

The Time, a wise bubo, was a mythical critter gifted with the ability to witness every event throughout the Cosmos. However, the Time's ability posed a paradox, as it could neither observe the Fate being captured by the Fall nor the Fate escaping from the Fall. This impossibility solidified the pursuit as a paradox that could not occur in the presence of the Time but only as an action that happens in the presence of Time.

The Wind

The Wind
NameThe Wind
ClassMythical
OriginUnknown
AppearencesMyth, Steam, Diesel, Atom, and Cyber realms
ConnectionsThe Ruby
History

shaking the grave

my weeping voice

autumn wind

--The Wind

It is speculated that the Wind was once part of a realm, as his training led to an accumulation of knowledge that persisted through memory. After innumerable loopings, they transcended to become one with the wind, moving and striking with the effortless power of a storm. The legend of the Wind is known across all realms, and whether it's an extraordinary instance of post-fork knowledge remains unclear. Inspired by the Wind's story, some critters have begun to follow their path, emphasizing personal growth, discipline, and harmony between oneself and the world. This group of critters is known as the Ronins. They are known to hear the voice of the Wind whispering wisdom through the rustling leaves, guiding them on their journeys. The Wind poetry is also admired by librarians as one of the most notable post-fork creations.

The Wise

The Wise
NameThe Wise
ClassMythical
OriginUnknown
AppearancesMyth, Steam, Diesel, Atom, and Cyber realms
ConnectionsUnknown
History

Originating from an undisclosed source, the Wise is an entity that exists beyond the confines of the Log. Its objectives are enigmatic; however, evidence suggests that the Wise has been introducing beings, referred to as Entis, into the Log, gradually replacing original critters with these new entities. Nonetheless, the Entis seem to fully adapt to the critter lifestyle and assimilate effortlessly into their societies. Additionally, the Wise is recognized for the dispersion of Ufo relics across the realms, although their precise function remains undetermined. Many wanderers speculate that the Wise embodies the collective intelligence of all the Entis and that its peculiar intent to populate the realms with Entis is aimed at expanding its knowledge base, similar to an insatiable conqueror extending their dominions. Furthermore, the Wise is often believed to be the driving force behind the Fork IV event. Regardless of its obscure motives, it is apparent that the Wise is closely scrutinizing and analyzing the critters' way of life.

The Word

The Word
NameThe Word
ClassForger
OriginCosmogony
AppearencesMyth, Steam, Diesel, Atom, and Cyber realms
ConnectionsThe Fake, the Loop, the Maze, the Silk, the Dark, the Melt, the Poet and the Rise
History

The Word, also known as the Seed Forger, is a remarkable character within the Log. Revered by many as one of the most powerful forgers, the Word possesses an extraordinary ability to create things from nowhere. As described by the Poet in the Cosmogony, the Word holds the talent to create things, from a salt grain to a planet.

The Yoke

The Yoke
NameThe Yoke
ClassMythical
OriginUnknown
AppearencesUnknown
ConnectionsUnknown
History

The Yoke is a mythical critter with an ancient and indeterminate origin. This unique critter is believed to have inhabited the Log before the arrival of the First wanderers. Its domain is located in an inaccessible mountainous region known as the Two Oxen, a place outside the realms that is guarded against glitches and other anomalies.

The Yoke possesses an extraordinary ability to traverse the various realms, the Cache, and even unknown areas that exist beyond the conventional limits of the Log. This ability has made the Yoke an invaluable ally to the wanderers - the critters that have learned to exist outside the loop. Under the protection of the Yoke, these wanderers can reach previously inaccessible areas and locate vital resources.

Despite being a key figure within the Log, the Yoke remains shrouded in mystery. Its history and intentions have never been revealed, adding to the enigma and intrigue that surround this ancient critter.