Classes
Each critter class possesses a unique set of skills and personalities that contribute to the vibrant tapestry of life in the Log. Some inhabitants of the Log, such as wanderers, have developed unique cultures that adapt to the ever-changing nature of their environment. The forgers have a central role in the operation of the Log. The librarians work silently under the Tale instructions. Cultist classes like sorcerers, mages and wizards have central roles in the history of the realms and their fork events.
Cosmic Critters
Cosmic critters are the original beings whose existence is intricately woven into the fabric of the Cosmos. These extraordinary entities, unlike historical and mythical critters, emerge directly from the cosmic dance between the primordial forces of the universe, as described in the Cosmogony.
The Cosmogony, an epic poem written by the Poet, recounts the genesis of the universe, underlining the crucial role of two primordial entities, the Fool and the King. Their interplay and resulting balance birthed the Cosmos and the First critters, the earliest known cosmic critters.
Among the first critters were the Fate, an elusive vulpes; the Fall, a mighty canis; and the Time, an all-seeing bubo. These entities were the manifestation of the Fool and the King's combined energies, born from the primordial dance that molds the universe.
Name | Origin | title | Also Known as |
---|---|---|---|
The Fool | Cosmogony | Cosmic Juggler | The one who bring order to chaos |
The King | Cosmogony | Cosmic Shuffler | The one who brings chaos to order |
The Fall | Cosmogony | Might Canis | The one who captures any creature |
The Fate | Cosmogony | Elusive Vulpes | The one who never can be caught |
The Time | Cosmogony | All-Seeing Bubo | The one who witness everything |
Table 1. Complete list of cosmic Critters
Forgers
Forgers are beings capable of manipulating the timeforming, fixing violations in the stream of reality. Their story is told by the the Poet in the epic poem Cosmogony, together with the origin of the cosmic critters. The Cosmogony is an artistical interpretation of the forces over the Log and there's no historical evidence of their existence beyond the Myths.
As the forgers are the ones whose work to maintain the integrity of the persistent reality, each forger has a specific role in the Log structure, briefly described in the table below, and described with more detail in their articles on the legendaries' critters section.
name | origin | title | also known as |
---|---|---|---|
The Fake | Cosmogony | Master Forger | The one who replicate all the things |
The Word | Cosmogony | Seed Forger | The one who create from nothing |
The Loop | Cosmogony | Cycle Forger | The one who keep the wheels turning |
The Maze | Cosmogony | Path Forger | The one who bend the space |
The Silk | Cosmogony | Dream Forger | The one who operate the dreams |
The Dark | Cosmogony | Shadow Forger | The one who shape the boundaries |
The Melt | Cosmogony | Time Forger | The one who shape the time |
The Rise | Cosmogony | Light Forger | The one who shape the light |
Table 2. Complete list of Forger Critters
Wanderers
Wanderers are critters capable of maintaining their consciousness through loop renewals, unlike critters, who revert to their initial state. The origins of their powers are unknown since the wanderers have their origin as common critters on the known until they awake from the loop through an innate ability to traverse the challenges of time and space. ~First Wanderers~ are the ones who reunite themselves through a critterhood and work to recruit new wanderers in the known realms. ~Last Wanderers~ are the ones who live by their own rules and are free critters in a nomadic and usually solitary life. Wanderers have an innate passion to walk and to the contemplation of life. Many of them become painters and poets and live under their own rules within the Log.
Librarians
The librarians comprise a group of critters from various realms, dedicated to the noble pursuit of accruing and preserving knowledge. They work under the directive of the the Tale, known as ~Master Librarian.~ This exceptional entity wields a unique Candle Relic, enabling it to inhabit the intermediary spaces connecting libraries across all realms.
Under the guidance of the Tale, ordinary librarian critters labor tirelessly to compile an ever-expanding repository of knowledge. Despite grappling with a short-term memory log, a condition that temporarily disrupts their memory retention varying from realm to realm, they execute their duties with unwavering commitment.
Library | Realm | Founded | Loop Duration | Size |
---|---|---|---|---|
Misty Peaks Library | Myth | 50 Pre-Fork I | 1001 days | 18,000 itens |
Naval Library | Steam | 200 Pre-Fork II | 80 world days | 1,1 million itens |
Pistonburg University Library | Diesel | 100 Pre-Fork III | 7 world days | 340,000 itens |
Local Library | Atom | 50 Pre-Fork IV | 42 world days | 5,000 itens |
Mithraeum Library | Cyber | 3300 Pre-Fork V | 1 world days | 2,4 billion itens |
Table: Each Library and its main characteristics
All the librarian efforts support the Tale, which meticulously curates this vast reservoir of information within the unending pages of the Codex Perpetuum. This monumental manuscript symbolizes the ceaseless accumulation of knowledge across all realms, safeguarded for the benefit of future generations deployed in the Log.
Sleepwalkers
The Sleepwalkers represent a unique group of critters hailing from various realms, who reside outside the conventional rules of the Log. They exist in an elevated state of consciousness, living out their lives in the dreamscape--a parallel reality masterminded by the Silk, a forger with the rare ability to shape and manipulate the realm of dreams.
This dreamscape was initially conceived as an equilibrium plane, designed to balance the emotional states and expectations of critters within the Log. However, this hidden realm gradually evolved into the Silk's kingdom--an unrestricted canvas where they could craft and create without any imposed limitations.
Critters who start to exist within the intersections of these two planes gradually become Sleepwalkers. The actions they perform within their dreams have the potential to influence the Log and, in turn, events in the Log can shape their dreams. This interplay blurs the boundaries between the two realms, resulting in the augmentation of the Silk's powers as the distinctions between reality and dreamscape become increasingly nebulous.
Ronins
Donning characteristic wicker hats, the Ronins are critters with special abilities that can belong to any realm. They are nomads without a lord, free to roam between realms, similar to the wanderers, although it remains unclear if they also possess persistent memory or not. In the Log, they are known for joining forces to fight on the side they're considered right. Some Ronins fight bravely within the Rebels in the Neo-Bam Civil War at the urge of the Fork V.
A popular librarian's theory suggests that the 47 Ronins could be wanderers with a warrior lineage. Despite their martial roots, some are known to also dabble in other secular arts like poetry and music, further adding to their enigmatic nature.
Ronins are also recognized for their unique bond with the Wind. The Wind whispers its words through the trees, and it is believed that only the Ronins have the gift to perceive these whispered messages, following the paths these whispers lead them on.
Cultists
The term ~cultists~ refers to a broad category encompassing numerous subclasses. Typically, these cultists share a profound connection with the pivotal fork events and the unique histories of their respective realms.
A dedicated category, Cults, provides an in-depth section about each distinct cult, elucidating their intricate ideologies, practices and history in greater detail.
In the table below, each Cultist subclass is followed by its main characteristics and the Cult there are parts.
Subclass | clothes | realm | Cult |
---|---|---|---|
Sacerdots | Soror, Pope and Priest clothes | All | The Church |
Wizards | Wizard Clothes | Myth | Aurora Consurgens |
Apostols | Witch and Sorcerer Clothes | Myth | Order of Ninth Sun |
Brothers | Admiral, Flapper | Steam | Fraternity of the Gilded Cog |
Diggers | Craftsman Overalls | Steam | Diggers |
Hermetus | Copper Helmets, Copper Goggles | Steam | Hermetic Order of the Eel |
Warlocks | Warlocks Clothes | Diesel | Tenebris Lux |
Synchronists | Dandy Apparel | Diesel | Synchronists |
Cinephiles | Vampire Cloak, Mummy Linen | Diesel | Cinephiles |
Watchers | Yellow Raincoat, Red Raincoat | Atom | Birdwatchers |
Mages | Mages Clothes | Atom | Bowline Critterhood |
Childrens | Saint Robe | Atom | Chilldren of Moss |
Dataists | VR Helmets and Techclothes | Cyber | Dataists |
Cloakers | Disguises, Raincoats and Masks | Cyber | Cloakers |
Table 3. Complete list of cultists subclasses
Mythical Critters
Mythical critters are unique beings with extraordinary abilities, possessing the capacity to retain their consciousness through loop renewals, a characteristic distinguishing them from regular critters, who revert to their original state.
Predominantly, mythical critters originate post-fork, although a select few trace their beginnings to wanderers. Some mythical critters possess entirely unknown origins, like the enigmatic dark entities the Dusk, the Murk, and the Seek. Others, such as the Ruby, inhabit the Log and follow their unique principles.
Name | Origin | Short Description |
---|---|---|
The Dive | Post-Fork II | Once a wanderer, became the master of water boundaries |
The Dusk | Unknown | A Void Spirit, inhabitant of the realms' boundaries |
The Frag | Post-Fork V | An ancient critter that reigns over a large glitch area |
The Gold | Post-Fork I | The Aurora Consurgens leader |
The Mage | Glitch | A mighty mage, living between realms |
The Mass | Post-Fork III | m = E / c^2 |
The Moon | Post-Fork II | A genius of their time, also known as the Last Alchemist |
The Murk | Unknown | A Void Spirit, inhabitant of the realms' boundaries |
The Poet | Post-Fork I | Once a wanderer, became the greatest artist of the Log |
The Ruby | Post-Fork II | Once a wanderer, became a relics hunter |
The Rust | Post-Fork V | A central figure in the Data Wars |
The Saga | Unknown | A mythical critter that travels across the world |
The Seek | Unknown | A Void Spirit, inhabitant of the realms' boundaries |
The Show | Glitch | The mythical rider of the wilderness |
The Tale | Post-Fork I | Once a wanderer, became the Master Librarian |
The Wind | Glitch | The critter who becomes one with the wind |
The Wise | Unknown | The first Entis critter |
The Yoke | Unknown | The one who lives above the Cache |
Table 4. Complete list of mythical critters
Historical Critters
Historical critters are distinct beings known for their historical significance. Some possess remarkable abilities, like the capability to maintain their consciousness through loop renewals, much like mythical critters or wanderers. However, unlike their mythical counterparts, historical critters often have their narratives intertwined with the pre-fork history of their respective realms.
While certain historical critters can retain memory, the majority of them reside exclusively within their realms, rarely, if ever, crossing their boundaries. This strong connection to their realms allows them to serve as living links to the history and evolution of their specific territories.
Name | Origin | Consciousness | Short Description |
---|---|---|---|
The Bold | Pre-Fork V | Persistent | The crittoid sent to the past |
The Damn | Post-Fork I | Persistent | The first Ossum critter |
The Film | Pre-Fork III | Prophet | The Cinephile's master and cinema pioneer |
The Glow | Post-Fork III | Unknown | An electric-proof porcelain crittoid |
The Iron | Pre-Fork V | Day-Log | A central figure in the Data Wars |
The Life | Post-Fork I | Persistent | The first Tree critter |
The Lost | Pre-Fork IV | Day-Log | A critter who saw the entire Cosmos in a hole |
The Lead | Pre-Fork V | Prophet | A powerful dark alchemist |
The Hash | Pre-Fork V | Persistent | The mastermind of the Cloakers |
The Neon | Pre-Fork V | Omniscient | A spirit born from the Singularity Event |
The Snow | Pre-Fork I | Day-Log | The lonely king of the Misty Peaks |
The Tape | Pre-Fork V | Unknown | An extremely dangerous executable file |
The Fire | Pre-Fork III | Day-Log | A brilliant scientist in a dangerous workplace |
Table 5. Complete list of historical critters